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Greetings to my loyal friends, family and followers. It's time for another weekend, and this week I'm talking about some RTS games and celebrating the fact that Halo is coming straight to PC ... now, really. What is the time to be alive, eh? The world may be crazy but at least Halo is on PC. As always, start with this week's comments.

Okay, first it was a review of Sniper Ghost Warrior: Contracts, the name they swear is just a set of words that are actually crammed together without too much meaning. Despite the name, the actual game was surprisingly funny. The focus is clearly on sneezing from afar, and the game is good when it sticks. I loved raising guards from a distance of 500 meters, picking up shots carefully so that I could drive the defense without triggering an alarm. However, stealth, close to firearms and the story were all beautiful. All in all, a solid budget title.

Other reviews were excellent for Star Wars Jedi: Fallen Order. He described it as a Bonners video game juice that works somehow. The world seems to agree with this, as the sales numbers are impressive. According to EA, the company that previously announced the death of single-player games is the fastest-selling game ever in Star Wars.

And can we spend some time appreciating Respawn Entertainment? Over a period of five years, he released four great games, one of which was a completely new IP, which then led to a highly successful Apple Legends. Now they have a great Star Wars game to add to their wallet. Rocking, response, you guys are doing awesome.

There are some fun new releases that I would like to debut this week, beginning with The MasterChief Collection on PC and available on GamePass as I am writing this. Well Masterchuff calls "groups", but for now it's really just Halo: Reach, because for some reason the rest of the Halo games will slowly feed us over the coming months. I can only assume that each game would have enough people to actually work in multiplayer, whereas if the entire group were placed there, people would be distributed to different versions of multiplayer.

Anyway, the set has been available since waaaaaaay back in 2014 on Xbox One and the initial response was a bit mixed for its boatload of bugs and technical hiccups. But the Halo franchise first appeared on PC in today's release, and I'm very excited to play Reach in uber-framerates at 4K resolution. Apparently, we can expect other PC-specific features such as FOV mods, premium support, and more. Most of these ports seem straightforward for the current game, so don't expect a full remake of every Halo title.

I actually still own Halo's Statue: Reached in the Box for the Collector's Special Edition. Yes, how excited I was about Reich when it launched: I paid crazy money to have this huge box full of goodies. Strangely, I was not very impressed with Halo at the time. But Reich was different as it was sometimes, and it seemed that there was a little distance between Reich and the main games and I needed to jump right on the hype train halo. Hours and hours in the campaign, then dozens and dozens in this frantic multiplayer game. My friend and I became a great two-man team at SWAT where we are about to get shot in the head after an injury. Just last year, I joined Reach Multiplayer at a gaming conference and was surprised to learn that Reach is still an integral part of my muscle memory.

Outside of Halo, Phoenix is ​​a great new strategy game as the arrival of Point. The exciting thing about Phoenix Point is that it comes from the mind of the person who designed the original X-COM. Of course, Firexis Games lost hyphenation and revived XCOM with two amazing strategy games. So Phoenix Point is an opportunity to see how the original creators could continue the franchise, and discover that its vision is actually similar to that of modern XCOM. Considering that I really like some XCOM, however, I'm fine.

But what am I playing at the moment? Well, when I mentioned Total Annihilation and Supreme Commander last week, I got a little involved with the RTS party with Supreme Commander: Forged Alliance. You know, I really think that Lattice Alliance might be the best RTS strategy. Due to the scale of its battles and the depth of its gameplay, it has made a good catch in 2019 as well. But it is fantastic to play it now in 2019, because when I first launched Supreme Commander, I eagerly bought it and then can't talk damn. My computer just couldn't handle it over the years, which got me to slowly turn it on more and more. My boyfriend and I were teaming up to deal with the multiplayer game, patiently tackling the game because the Grass Computer almost killed itself in an attempt to play it again.

From Mega to Cooler, I also ended up playing some Command and Conquer, especially Red Alert 3 and Tiberium Wars. Both titles are good, which in many ways is probably more about how the RTS genre has actually evolved over the years. While Commander in Chief is epic and large-scale, command and victory are accompanied by rapid skirmishes that typically last 15 to 45 minutes. Relatively speaking, Supreme Command can last for hours which is a good thing, but a C&C and lightning attack ability during a match is great for a lazy evening in less than an hour.

Thinking about the past over the years, I think we have lost a big RTS game in terms of Commander and Victory. The ashes of the singularity: increased several times, but it could not capture the commander in chief and the depth or depth of command speed and subordination.

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